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Experience & Background

A product-driven background across digital ecosystems, gaming, and live service environments.

hevolus metaverse

A Product Background Applied to Games

My experience spans product management, digital strategy, and complex system design across multiple industries, including Microsoft and collaborations within the gaming ecosystem.

This background shapes how I approach games today; not only as creative experiences, but as products that must align systems, player behavior, and long-term engagement.

I focus on areas where game design and product thinking intersect: live service systems, progression, retention, and scalable player experiences.

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Microsoft

Microsoft

Role: Product / Technical Leadership

Worked on digital transformation and complex product ecosystems across multiple industries.

Focused on:

  • system design thinking

  • scalability and process optimization

  • aligning business goals with product execution

 

Outcome:
Built a strong foundation in designing systems that operate at scale and evolve over time.

Gaming Ecosystem ID@Xbox

Role: Product / Game Systems

Worked on the gaming ecosystem of Inidie developers connected to ID@Xbox and industry partners.

 

Exposure to:

  • production pipelines

  • system design challenges

  • live game environments

 

Contributed to projects and discussions around systems, progression, and player experience.

IDatXbox
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Warhammer: Vermintide 2 (Fatshark Collaboration)

Fatshark

Role: External collaboration / Product perspective

Worked on initiatives connected to Warhammer: Vermintide 2, bringing a product-driven perspective to player engagement and systems thinking.

Focus on:

  • player experience

  • engagement loops

  • system-level reasoning

Second Dinner (Marvel Snap)

Role: Strategic Consulting / Market Expansion

Supported territorial expansion strategies for Marvel Snap, focusing on how product positioning and player behavior vary across markets.

Worked on:

  • regional player dynamics

  • go-to-market considerations

  • alignment between product and audience

  • Esport tournaments

 

Outcome:
Helped frame expansion decisions through a player-centric and product-driven lens.

second dinner
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Esports & Competitive Gaming

Samsung

Role: Head of Esports / Competitive environments

Experience across esports environments, working with players, teams, and competitive structures.

This shaped:

  • understanding of player behavior under pressure

  • competitive integrity

  • importance of fairness and balance

Besteam (Football Metaverse Project)

Role: Product Strategy / System Design

Working on a football metaverse experience combining:

  • persistent player progression

  • real-world (IoT) and in-game integration

  • competitive team-based gameplay

 

Focused on:

  • engagement systems

  • progression models

  • season pass design

  • retention strategy

Besteam
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What This Experience Enables

This combination of product background and gaming experience allows me to approach game systems with a broader perspective.

I design with:

Scalability in mind

Long-term retention as a goal

Player behavior as a core driver

Systems thinking instead of isolated features

Core Areas of Expertise

01

Live Service Systems

02

Player Progression & Reward Design

03

Retention & Engagement Loops

04

Game Economy Design

05

Product Strategy & KPI-driven Design

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Contact me

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